#ifndef OPENING_SCENE_H
#define OPENING_SCENE_H

#include "Scenes.hpp"

class OpeningScene : public IScene {
    public:
        OpeningScene();
        void Load();
        void Unload();
        virtual void Update(sf::Event&, sf::RenderWindow&);
        void Draw(sf::RenderWindow&);

    protected:
        float totalTime;

        sf::Image logoImage;
        sf::Sprite logoSprite;
        bool isLogoReady;

        float alpha;
};

#endif

